About Me
I am a graduate from Brock University and Niagara College. I graduated from a dual degree program with a Bachelor of Science (Hnours) in Game Programming and an Advanced Diploma in Game Development. I have a lifelong passion for games that has led me to pursue a career in this field. My goal is to create new and exciting games for others to enjoy, while pushing my own limits and exploring the near endless possibilities that come with game development.


Projects

Cave Crashers
Cave Crashers is a two player Co-op game that was developed for a fourth year capstone project where I was our teams Producer. I oversaw the production side of development, as well as maintained involvement with all departments and also work as a gameplay programmer. Cave Crashers is now available for free on Steam!

The Last Call
The Last Call is a Potion Brewing game in Virtual Reality that was developed for a third year capstone project where I was both a gameplay and VFX programmer. I developed pouring and filling mechanics for our liquid ingredients to allow for potion creation by following recipes
Dino Dash
Dino Dash was a second year game development project where I took on the role of a gameplay programmer, focusing on core mechanics and locomotion, such as the dash mechanic that the player utilizes to traverse the world and attack enemies.
Shader Work
I have learned various skills using Shader Graphs and Visual Effects Graphs in Unity and have used those skills for multiple projects, including the portal entrance and fireplace in The Last Call, and the sword in Debugger, a dungeon crawler created by my friends and I for a supervised project class.



Demo Reel




